Three.js: Create and Display 3D Graphics on the Web Easily

What is Three.js?

Three.js is a popular JavaScript library used for creating and displaying 3D graphics on the web. It is built on top of WebGL, which is a low-level JavaScript API for rendering 3D graphics in a web browser. Three.js provides a more user-friendly interface for developers to create and manipulate 3D scenes and objects, without having to directly interact with the WebGL API. With Three.js, developers can easily create and animate 3D objects, add lighting and shadows, apply textures and materials, and even create complex scenes with multiple objects. Three.js also includes various helper classes and functions to simplify common tasks like camera movement, object positioning, and collision detection. Overall, Three.js is a powerful tool for creating stunning 3D visualizations and games on the web, and is widely used by developers and designers around the world.

Tags: 3D, Three.js
Release Time: April 2010
Develop(s): Mr. Ricardo Cabello

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How to Use Three.js?

To use Three.js in your web project, follow these steps:

  1. Download Three.js: You can download the latest version of Three.js from the official website  or via a package manager like NPM.
  2. Include the Three.js library: Include the Three.js library in your HTML file by adding a script tag in the head section of your document. You can either reference the downloaded Three.js file or use a CDN.
  3. Create a scene: A Three.js scene is where all the 3D objects and components are added. To create a scene, create a new instance of the Scene class.
  4. Create a camera: A camera is required to view the 3D scene. Three.js provides several camera classes, including PerspectiveCamera and OrthographicCamera. Create a new instance of the camera class and set its position and other properties as needed.
  5. Add objects to the scene: You can add various types of 3D objects to the scene, including meshes, lights, and more. Here’s an example of how to add a simple cube mesh to the scene:
  6. Render the scene: To render the scene, you need to create a renderer instance and add it to your web page. The renderer will create a canvas element and draw the 3D scene on it.

How to Login Three.js?

Three.js is a library used for creating and displaying 3D graphics on the web, and it does not require a login. You can simply download the library from the official website or via a package manager like NPM and use it in your web project.

Three.js Pricing

 As an open-source library, Three.js itself is free to use and distribute. However, if you are looking for commercial support, there are companies that offer paid support for Three.js. The pricing for this version is not publicly available and you would need to contact them for more information.

FAQ

Is Three.js free?

Yes, Three.js is an open-source library that is free to use and distribute. However, commercial support and additional features may be available for a fee from third-party companies.

What web browsers support Three.js?

Most modern web browsers support Three.js, including Google Chrome, Mozilla Firefox, Safari, and Microsoft Edge. However, some older browsers may not support all of the features of Three.js.

What is Three.js

Three.js is a JavaScript library that provides a framework for creating 3D graphics and animations in web applications. It uses WebGL to render 3D graphics in real-time on web browsers.

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